2024 Schooling Show Class Descriptions

Schooling Show Class Descriptions

Class

DivisionDescription

Schooling Begins at 8:00 am

0

LEADLINE

1 2 3

HIGH JACKPOT HUNTER*

Open to all riders. Fence height is 3’. Under saddle class runs first.
4 5 6

HOPEFUL JACKPOT HUNTER*

Open to all riders. Fence height is 2’9”. Under saddle class runs
7 8 9

SCHOOLING JACKPOT HUNTER*

first.
10 11 12

JUNIOR PONY JACKPOT HUNTER*

Open to junior riders. Rider’s choice of 2’ or 2’6”. Under saddle class runs first.
13 14 15

LIMITED JACKPOT HUNTER*

Open to all riders. Fence height is 2’3”. Under saddle class runs first.
16 17 18

LOW JACKPOT HUNTER*

Open to all riders. Fence height is 2’. Under saddle class runs first.

Derby Setup and Course Walk (10 minutes)

19

LUNA BLU JACKPOT DERBYOpen to all ages. Fence height is rider’s choice 2’ or 2’6”. Must have a minimum of four entries. Riders may ride horses or ponies. Winner takes all. Payout is 50% of total entry fees and sponsorship donation. To be eligible to ride in the derby, the rider must participate in all classes of a Jackpot Hunter Division. Horse and rider must be members of the circuit. Riders will receive a total numerical score out of 200. Rider with the highest total score wins. The first score will be judged on way of going (out of 100). This score will come from their Course B round in their Jackpot Hunter Division. The second score will be judged on handiness (out of 100) during their derby course. There will be no end of the year award for this class.

Schooling Break and Judge’s Lunch (30 minutes)

20 21 22

BABY GREEN HUNTER*Open to all riders. Riders may ride horses or ponies. Fence height is 18”. Horse or pony must be in their first or second year of showing over fences. May not cross enter into any division above the 18” height. Simple changes permitted. Under saddle class runs first.

23 24 25

STUDENT EQUITATIONOpen to all riders. Riders may ride horses or ponies. 18” fence height. Minimum of 7 fences. Trotting fences is permitted. Simple changes are permitted. Under saddle class runs first.

26 27 28

PRE-SHORT STIRRUP EQUITATIONOpen to riders ages 12 and under, not jumping higher than 18”. Riders may ride horses or ponies. Four 18” (cross rails). Trotting fences is permitted. Simple changes are permitted. Under saddle class runs first.

29 30 31

BEGINNER JUMPING EQUITATIONOpen to all riders. Riders may ride horses or ponies. Four 18” crossrails. Trotting fences is permitted. May not cross enter into any other over fences division. Simple changes are permitted. Under saddle class runs first.

32 33 34

NOVICE EQUITATIONOpen to all riders not jumping higher than 18”. Riders may ride horses or ponies. Two 12” crossrails. May not cross enter into WTC divisions. Class A is Walk Trot. Class B is Canter one direction alone. Class C is over fences.

35 36 37

PRE-JUMPING EQUITATIONOpen to riders 10 and under not competing over fences. Riders may ride horses or ponies. Four poles can be walk or trot. Trainers are permitted in the ring. Under saddle class runs first and consists of a trot down one side of the ring.

38

CONFORMATIONThe judge will select individuals in the order of their resemblance to their breed ideal with the most positive combination of balance, structural correctness, muscling and movement.

39

ADULT SHOWMANSHIPExhibitors are judged on exhibiting the animal to its best advantage through a pattern, with additional scoring for the grooming and presentation of both horse and handler.

40

JUNIOR SHOWMANSHIPExhibitors are judged on exhibiting the animal to its best advantage through a pattern, with additional scoring for the grooming and presentation of both horse and handler.

41

BUCKAROO SHOWMANSHIPExhibitors are judged on exhibiting the animal to its best advantage through a pattern, with additional scoring for the grooming and presentation of both horse and handler.

42 43 44

BUCKAROO EQUITATION PRE-WALK TROTTrainers are permitted to walk with riders but points can be deducted for assisting. First class is Walk Only both directions and can include halting, circles, and a change of direction. Second class is trot down one side of the ring tracking left. Third class is trot down one side of the ring tracking right.

Schooling Break (20 minutes)

45 46 47

1ST YEAR EQUITATION WALK TROTOpen to any Junior or Buckaroo rider in their first year of showing in walk trot.

48 49 50

2ND YEAR EQUITATION WALK TROTOpen to any Junior or Buckaroo rider in their second year of showing in walk trot.

51 52 53

BUCKAROO PLEASURE WALK TROTOpen to Buckaroo riders only. Judged on horse or pony demeanor and way of going.

54 55 56

BUCKAROO EQUITATION WALK TROTOpen to Buckaroo riders only. Judged on rider’s equitation.

57 58 59

ADULT EQUITATION WALK TROT

Open to Adult riders only.

60 61 62

JUNIOR EQUITATION WALK TROT

Open to Junior riders only.

63

LUNA BLU BUCKAROO EQUITATION CHALLENGEOpen to Buckaroo riders only. Riders may ride a horse or pony. Must have a minimum of four entries. Horse and rider must be members of the circuit. Riders will be asked to perform level-appropriate ability. Walk trot only. Winner takes all. Payout is 50% of total entry fees and sponsorship donations. Rider with the highest total score wins. To be eligible to ride in the Equitation Challenge, rider must have participated in all classes of one other division. May not cross enter into any WTC Division. There will be no end of the year award for this class.

64 65 66

BABY GREEN PLEASURE GAYPOpen to all riders. Riders can ride horses or ponies. Horse or pony must be in their first or second year of showing. All classes are GAYP.

67 68 69

BUCKAROO EQUITATION GAYPOpen to Buckaroo riders only. Riders may ride horses or ponies. All classes are GAYP.

70 71 72

JUNIOR EQUITATION GAYPOpen to Junior riders. Riders may ride horses or ponies. All classes are GAYP.

73 74 75

ADULT EQUITATION GAYPOpen to Adult riders. Riders may ride horses or ponies. All classes are GAYP.

76

LUNA BLU JUNIOR EQUITATION CHALLENGEOpen to Junior riders only. Riders may ride a horse or pony. Must have a minimum of four entries. Horse and rider must be members of the circuit. Riders will be asked to perform level-appropriate ability. Winner takes all. Payout is 50% of total entry fees and sponsorship donations. Rider with the highest total score wins. To be eligible to ride in the Equitation Challenge, rider must have participated in all classes of one other division. There will be no end of the year award for this class.

77 78 79

BUCKAROO PLEASURE WTCOpen to Buckaroo riders only. Riders may ride horses or ponies.

80 81 82

JUNIOR PLEASURE WTCOpen to Junior riders only. Riders may ride horses or ponies

83 84 85

ADULT PLEASURE WTCOpen to Adult riders only. Riders may ride horses or ponies.

86 87 88

JUNIOR PLEASURE PONY WTCOpen to Junior riders only.

Winter Game Series Class Descriptions

ClassDivisionDescription

Ring 1: 9:00 AM

1GAMBLER'S CHOICE

$25 buy in, winner takes all. To be timed over a course of unnumbered jumps, each carrying a specific point value according to its degree of difficulty. Each rider has 55 seconds to negotiate as many obstacles as possible. Each rider is given 55 seconds. After passing through the starting line, the competitor may ride through the obstacles in any order of direction. Each obstacle may be jumped twice, but not in succession. If jumped a third time, no points will be awarded. If a jump is knocked down, it may not be jumped again. If a horse refuses without disturbing the jump, the rider may elect to continue to another jump without penalty. The obstacle may be attempted again and if jumped correctly, the appropriate points will be recorded. If the signal sounds when the competitor is committed to an obstacle, the competitor may complete the obstacle and receive the appropriate points, the proceed through the finish markers for the total time to be recorded. Whether or not the competitor was committed to the last obstacle at the signal will be left to the discretion of the judge. Placing will be determined on a high score basis. Time will decide ties. If a tie occurs in both points and time the winner will be decided by a jump off.


2PUDDLE JUMPERS

Fences to be 18" in height. No combinations. Set course consists of 8-10 jumps. Best time wins.


RIng 2: 11:00 AM

3BUCKAROO BARRELSClover Leaf pattern around 3 pre set barrels. Fastest time wins. Knocking over a barrel results in 5 seconds added to time.
4JUNIOR BARRELSClover Leaf pattern around 3 pre set barrels. Fastest time wins. Knocking over a barrel results in 5 seconds added to time.
5ADULT BARRELSClover Leaf pattern around 3 pre set barrels. Fastest time wins. Knocking over a barrel results in 5 seconds added to time.
6BUCKAROO POLESHorse and rider must weave a serpentine path around 6 poles arranged in a line. Fastest time wins.
7JUNIOR POLESHorse and rider must weave a serpentine path around 6 poles arranged in a line. Fastest time wins.
8ADULT POLESHorse and rider must weave a serpentine path around 6 poles arranged in a line. Fastest time wins.
9BUCKAROO KEYHOLEPattern is run between 4 poles. Horse and rider run in between poles, turn around in either direction and run back through same four poles. Fastest time wins.
10JUNIOR KEYHOLEPattern is run between 4 poles. Horse and rider run in between poles, turn around in either direction and run back through same four poles. Fastest time wins.
11ADULT KEYHOLEPattern is run between 4 poles. Horse and rider run in between poles, turn around in either direction and run back through same four poles. Fastest time wins.
12RIBBON RACEAll ages. Two riders hold a 3ft ribbon as they race around a barrel set at the far end of the Arena. Losing or breaking the ribbon results in disqualification.
13FLAG RACEAll ages. Rider must deposit one flag (crop) into bucket and remove a flag (crop) from the same bucket set on a barrel at the end of the arena.
14PONY EXPRESSAll ages. Rider runs counter clockwise around arena. At completion of a full lap, rider hands off bag to partner who must also complete one full lap.
15BRIBE YOUR HORSEAll ages. Lead your horse into the arena. Unclip the leadrope, then guide him through a small obstacle course using only treats and your voice. No touching!! Fastest time wins.
16RIDE A BUCKPlace a $1 under your leg while mounted bare back. Complete each task given by announcer without losing your dollar. Last rider who still has their dollar wins all the dollars.
17TRAIL ALL DAY PASS