2025 Schooling Show Class Descriptions

Schooling Show Class Descriptions

*Denotes VHSA Associate Rated Division/Class

^Denotes TIP Approved Division/Class

T. I. P. AWARDS EACH SHOW:

Hunter High Point Thoroughbred Award

Jumper High Point Thoroughbred Award

Junior Rider High Point Award (all divisions/disciplines)

Class

Division

Ring 1: Start Time 9:00 am

1

Warm-ups Course B-Unjudged Open Card

^2 3 4

Low Hunter - 2'0" - 2'-3"

*^5 6 7

Working Hunter - 2'6" or 3'0"

*^8 9 10

Green Hunter Horse - 2'6" or 3'0"

*^11 12 13

Thoroughbred Hunter - 2'6" or 3'0"

*^14 15 16

Children's/Junior Hunter - 2'6" or 3'0"

*^17 18 19

Adult/Amateur Hunter - 2'6" or 3'0"

*20 21 22

Green Hunter Pony - sm 2'0", med 2'3", lg 2'6"

*23 24 25

Pony Hunter - sm 2'0", med 2'3", lg 2'6"

*26

VHSA Associate Equitation over Fences - Junior - 2'6" or 3'0"

*27

VHSA Associate Equitation over Fences - Am./Adult - 2'6" or 3'0"

*28

VHSA Associate Equitation over Fences - Pony - S 2'M 2'3"/L 2'6"

Ring Break: 20 minutes to set and walk the Derby and Medal

29

LBSC Jackpot Derby - 2'0" or 2'6"

*30

VHSA Children's Medal - 3'0"

Schooling Break: 20 minutes - Judges Lunch

^31 32 33

Baby Green Hunter - 18"

*34 35 36

Short Stirrup Hunter - 18"

Schooling Break: 20 minutes

*37

VHSA Associate Equitation on the Flat - Junior 14 and Under

*38

VHSA Associate Equitation on the Flat - Junior 15 - 17

*39

VHSA Associate Equitation on the Flat - Amateur/Adult

*^40 41 42

Hunter Pleasure Horse - Junior

*^43 44 45

Hunter Pleasure Horse - Adult

*46 47 48

Hunter Pleasure Pony

Ring Break: 10 minutes to set and walk Jumper courses, Jumper not to start before 1:00 pm.

All Jumper classes are Table II section 2(c) Power & Speed

^49 50 51

Puddle Jumpers - 18"

*^52 53 54

Novice Jumper - 2'3" - 2'6"

*^55 56 57

Novice Children/Adult Jumper - 2'3" - 2'6"

*^59 59 60

Thoroughbred Jumper - 2'6" - 3'0"

*^61 62 63

Children/Adult Jumper - 2'6" - 3'3"

*^64 65 66

Low Jumper - 2'6" - 3'0"

Ring 2: Start Time 10:00 am

67

Leadline

68

Conformation

69

Showmanship

Schooling Break: 20 minutes

~All divisions over fences U/S are Walk Trot ONLY

70

Warm-Ups Course B - Unjudged

71 72 73

Student Equitation over Fences - 18" Full Course

74 75 76

Beginner Jumping Equitation over Fences - Four 18" Fences

77 78 79

Pre-Short Stirrup Equitation over Fences - Four 18" Fences

Schooling Break: 30 minutes - Judges Lunch

80 81 82

Buckaroo Equitation Pre-Walk Trot

83 84 85

1st Year Equitation Walk Trot

86 87 88

2nd Year Equitation Walk Trot

^89 90 91

Buckaroo Pleasure Walk Trot

92 93 94

Buckaroo Equitation Walk Trot

95 96 97

Junior Equitation Walk Trot

98 99 100

Adult Equitation Walk Trot

Schooling Break: 20 minutes

^101 102 103

Baby Green Pleasure GAYP

104 105 106

Buckaroo Equitation GAYP

107 108 109

Junior Equitation GAYP

110 111 112

Adult Equitation GAY

Winter Game Series Class Descriptions

ClassDivisionDescription

Ring 1: 9:00 AM

1GAMBLER'S CHOICE

$25 buy in, winner takes all. To be timed over a course of unnumbered jumps, each carrying a specific point value according to its degree of difficulty. Each rider has 55 seconds to negotiate as many obstacles as possible. Each rider is given 55 seconds. After passing through the starting line, the competitor may ride through the obstacles in any order of direction. Each obstacle may be jumped twice, but not in succession. If jumped a third time, no points will be awarded. If a jump is knocked down, it may not be jumped again. If a horse refuses without disturbing the jump, the rider may elect to continue to another jump without penalty. The obstacle may be attempted again and if jumped correctly, the appropriate points will be recorded. If the signal sounds when the competitor is committed to an obstacle, the competitor may complete the obstacle and receive the appropriate points, the proceed through the finish markers for the total time to be recorded. Whether or not the competitor was committed to the last obstacle at the signal will be left to the discretion of the judge. Placing will be determined on a high score basis. Time will decide ties. If a tie occurs in both points and time the winner will be decided by a jump off.


2PUDDLE JUMPERS

Fences to be 18" in height. No combinations. Set course consists of 8-10 jumps. Best time wins.


RIng 2: 11:00 AM

3BUCKAROO BARRELSClover Leaf pattern around 3 pre set barrels. Fastest time wins. Knocking over a barrel results in 5 seconds added to time.
4JUNIOR BARRELSClover Leaf pattern around 3 pre set barrels. Fastest time wins. Knocking over a barrel results in 5 seconds added to time.
5ADULT BARRELSClover Leaf pattern around 3 pre set barrels. Fastest time wins. Knocking over a barrel results in 5 seconds added to time.
6BUCKAROO POLESHorse and rider must weave a serpentine path around 6 poles arranged in a line. Fastest time wins.
7JUNIOR POLESHorse and rider must weave a serpentine path around 6 poles arranged in a line. Fastest time wins.
8ADULT POLESHorse and rider must weave a serpentine path around 6 poles arranged in a line. Fastest time wins.
9BUCKAROO KEYHOLEPattern is run between 4 poles. Horse and rider run in between poles, turn around in either direction and run back through same four poles. Fastest time wins.
10JUNIOR KEYHOLEPattern is run between 4 poles. Horse and rider run in between poles, turn around in either direction and run back through same four poles. Fastest time wins.
11ADULT KEYHOLEPattern is run between 4 poles. Horse and rider run in between poles, turn around in either direction and run back through same four poles. Fastest time wins.
12RIBBON RACEAll ages. Two riders hold a 3ft ribbon as they race around a barrel set at the far end of the Arena. Losing or breaking the ribbon results in disqualification.
13FLAG RACEAll ages. Rider must deposit one flag (crop) into bucket and remove a flag (crop) from the same bucket set on a barrel at the end of the arena.
14PONY EXPRESSAll ages. Rider runs counter clockwise around arena. At completion of a full lap, rider hands off bag to partner who must also complete one full lap.
15BRIBE YOUR HORSEAll ages. Lead your horse into the arena. Unclip the leadrope, then guide him through a small obstacle course using only treats and your voice. No touching!! Fastest time wins.
16RIDE A BUCKPlace a $1 under your leg while mounted bare back. Complete each task given by announcer without losing your dollar. Last rider who still has their dollar wins all the dollars.
17TRAIL ALL DAY PASS