2025 Schooling Show Class Descriptions
Schooling Show Class Descriptions
*Denotes VHSA Associate Rated Division/Class
^Denotes TIP Approved Division/Class
T. I. P. AWARDS EACH SHOW:
Hunter High Point Thoroughbred Award
Jumper High Point Thoroughbred Award
Junior Rider High Point Award (all divisions/disciplines)
Class | Division |
---|---|
Ring 1: Start Time 9:00 am | |
1 | Warm-ups Course B-Unjudged Open Card |
^2 3 4 | Low Hunter - 2'0" - 2'-3" |
*^5 6 7 | Working Hunter - 2'6" or 3'0" |
*^8 9 10 | Green Hunter Horse - 2'6" or 3'0" |
*^11 12 13 | Thoroughbred Hunter - 2'6" or 3'0" |
*^14 15 16 | Children's/Junior Hunter - 2'6" or 3'0" |
*^17 18 19 | Adult/Amateur Hunter - 2'6" or 3'0" |
*20 21 22 | Green Hunter Pony - sm 2'0", med 2'3", lg 2'6" |
*23 24 25 | Pony Hunter - sm 2'0", med 2'3", lg 2'6" |
*26 | VHSA Associate Equitation over Fences - Junior - 2'6" or 3'0" |
*27 | VHSA Associate Equitation over Fences - Am./Adult - 2'6" or 3'0" |
*28 | VHSA Associate Equitation over Fences - Pony - S 2'M 2'3"/L 2'6" |
Ring Break: 20 minutes to set and walk the Derby and Medal | |
29 | LBSC Jackpot Derby - 2'0" or 2'6" |
*30 | VHSA Children's Medal - 3'0" |
Schooling Break: 20 minutes - Judges Lunch | |
^31 32 33 | Baby Green Hunter - 18" |
*34 35 36 | Short Stirrup Hunter - 18" |
Schooling Break: 20 minutes | |
*37 | VHSA Associate Equitation on the Flat - Junior 14 and Under |
*38 | VHSA Associate Equitation on the Flat - Junior 15 - 17 |
*39 | VHSA Associate Equitation on the Flat - Amateur/Adult |
*^40 41 42 | Hunter Pleasure Horse - Junior |
*^43 44 45 | Hunter Pleasure Horse - Adult |
*46 47 48 | Hunter Pleasure Pony |
Ring Break: 10 minutes to set and walk Jumper courses, Jumper not to start before 1:00 pm. | All Jumper classes are Table II section 2(c) Power & Speed |
^49 50 51 | Puddle Jumpers - 18" |
*^52 53 54 | Novice Jumper - 2'3" - 2'6" |
*^55 56 57 | Novice Children/Adult Jumper - 2'3" - 2'6" |
*^59 59 60 | Thoroughbred Jumper - 2'6" - 3'0" |
*^61 62 63 | Children/Adult Jumper - 2'6" - 3'3" |
*^64 65 66 | Low Jumper - 2'6" - 3'0" |
Ring 2: Start Time 10:00 am | |
67 | Leadline |
68 | Conformation |
69 | Showmanship |
Schooling Break: 20 minutes | ~All divisions over fences U/S are Walk Trot ONLY |
70 | Warm-Ups Course B - Unjudged |
71 72 73 | Student Equitation over Fences - 18" Full Course |
74 75 76 | Beginner Jumping Equitation over Fences - Four 18" Fences |
77 78 79 | Pre-Short Stirrup Equitation over Fences - Four 18" Fences |
Schooling Break: 30 minutes - Judges Lunch | |
80 81 82 | Buckaroo Equitation Pre-Walk Trot |
83 84 85 | 1st Year Equitation Walk Trot |
86 87 88 | 2nd Year Equitation Walk Trot |
^89 90 91 | Buckaroo Pleasure Walk Trot |
92 93 94 | Buckaroo Equitation Walk Trot |
95 96 97 | Junior Equitation Walk Trot |
98 99 100 | Adult Equitation Walk Trot |
Schooling Break: 20 minutes | |
^101 102 103 | Baby Green Pleasure GAYP |
104 105 106 | Buckaroo Equitation GAYP |
107 108 109 | Junior Equitation GAYP |
110 111 112 | Adult Equitation GAY |
Winter Game Series Class Descriptions
Class | Division | Description | |
---|---|---|---|
Ring 1: 9:00 AM | |||
1 | GAMBLER'S CHOICE | $25 buy in, winner takes all. To be timed over a course of unnumbered jumps, each carrying a specific point value according to its degree of difficulty. Each rider has 55 seconds to negotiate as many obstacles as possible. Each rider is given 55 seconds. After passing through the starting line, the competitor may ride through the obstacles in any order of direction. Each obstacle may be jumped twice, but not in succession. If jumped a third time, no points will be awarded. If a jump is knocked down, it may not be jumped again. If a horse refuses without disturbing the jump, the rider may elect to continue to another jump without penalty. The obstacle may be attempted again and if jumped correctly, the appropriate points will be recorded. If the signal sounds when the competitor is committed to an obstacle, the competitor may complete the obstacle and receive the appropriate points, the proceed through the finish markers for the total time to be recorded. Whether or not the competitor was committed to the last obstacle at the signal will be left to the discretion of the judge. Placing will be determined on a high score basis. Time will decide ties. If a tie occurs in both points and time the winner will be decided by a jump off. | |
2 | PUDDLE JUMPERS | Fences to be 18" in height. No combinations. Set course consists of 8-10 jumps. Best time wins. | |
RIng 2: 11:00 AM | |||
3 | BUCKAROO BARRELS | Clover Leaf pattern around 3 pre set barrels. Fastest time wins. Knocking over a barrel results in 5 seconds added to time. | |
4 | JUNIOR BARRELS | Clover Leaf pattern around 3 pre set barrels. Fastest time wins. Knocking over a barrel results in 5 seconds added to time. | |
5 | ADULT BARRELS | Clover Leaf pattern around 3 pre set barrels. Fastest time wins. Knocking over a barrel results in 5 seconds added to time. | |
6 | BUCKAROO POLES | Horse and rider must weave a serpentine path around 6 poles arranged in a line. Fastest time wins. | |
7 | JUNIOR POLES | Horse and rider must weave a serpentine path around 6 poles arranged in a line. Fastest time wins. | |
8 | ADULT POLES | Horse and rider must weave a serpentine path around 6 poles arranged in a line. Fastest time wins. | |
9 | BUCKAROO KEYHOLE | Pattern is run between 4 poles. Horse and rider run in between poles, turn around in either direction and run back through same four poles. Fastest time wins. | |
10 | JUNIOR KEYHOLE | Pattern is run between 4 poles. Horse and rider run in between poles, turn around in either direction and run back through same four poles. Fastest time wins. | |
11 | ADULT KEYHOLE | Pattern is run between 4 poles. Horse and rider run in between poles, turn around in either direction and run back through same four poles. Fastest time wins. | |
12 | RIBBON RACE | All ages. Two riders hold a 3ft ribbon as they race around a barrel set at the far end of the Arena. Losing or breaking the ribbon results in disqualification. | |
13 | FLAG RACE | All ages. Rider must deposit one flag (crop) into bucket and remove a flag (crop) from the same bucket set on a barrel at the end of the arena. | |
14 | PONY EXPRESS | All ages. Rider runs counter clockwise around arena. At completion of a full lap, rider hands off bag to partner who must also complete one full lap. | |
15 | BRIBE YOUR HORSE | All ages. Lead your horse into the arena. Unclip the leadrope, then guide him through a small obstacle course using only treats and your voice. No touching!! Fastest time wins. | |
16 | RIDE A BUCK | Place a $1 under your leg while mounted bare back. Complete each task given by announcer without losing your dollar. Last rider who still has their dollar wins all the dollars. | |
17 | TRAIL ALL DAY PASS |